More Ritual, More Drama Principle

31 Mar

More observations from solo games..

I noticed the Principle of Immersive Actions at work: doing something during the game (writing, rolling, sketching, etc..) anchors moments of fiction in your memory and your emotions.  If you don’t do it the experience feels somehow muddled.  You don’t recall the scene, you don’t care about it, and you feel generally detached from the fiction.

The More Ritual, More Drama Principle states: the more ritual actions and crunch you perform, the more the fiction becomes detailed, with twists and turns, despair, recovery and elation.

I noticed this several time.  If a conflict can be resolved with a single action, it gets done quickly and you associate it only to a short piece of fiction in your mind.  If the conflict is multi-roll and calls for some decision making in the middle (use hero points, change action type, escape, etc) then your mind will automatically start building a narrative around it.  I find this is interesting, as it is somehow counter-intuitive and goes against the trend in minimising the crunch in story-games.

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