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MikiWiki is on GitHub

16 Oct


We’ve been working on a programmable Mikiwiki for awhile, now it is on Github.

The code is still quite messy, but we hope you will find your way. At its simplest, Mikiwiki supports simple wiki pages organized in a tree structure. Wiki pages can also embed other pages as components called Nuggets. These nuggets can be programmed in javascript from within the Mikiwiki itself. All Mikiwiki pages have a FORMAT. The standard format is MIKI, but you can invent new formats. A page with a new format will contain JSON data and its format page will have format ‘javascript’ or ‘template’ and will know how to render the JSON data.

If you have trouble sleeping, you can read more in our IEEE, ACM papers and Springer book.

Feel free to post your questions. All feedback, tips and advice are appreciated.

Sleep is Death – an online story game

11 Jun

I just bought Sleep is Death, an awesome 2 player online story game. One player plays the GM role, while the other player is the protagonist. Every player has 30 seconds to interact and author his turn within the scene.

We are looking for more examples of online storytelling tools and we are hoping to learn from Sleep is Death and incorporate it as a tool in our MikiWiki..

Please let us know if you have any suggestions for more such games and tools!

Play by Wiki and Emergent Properties

9 Jun

I have been intrigued by the possibilities of wiki + story games for a long time.
Wikis can express powerful emergent properties that fit well with story games.

Does anybody know of any games that are played primarily by wiki and that are designed to explicitly leverage the nature of wikis? ‘Caravan’ by Emily Boss looks very promising, but I couldn’t find any real example of play.

We have also designed a wiki that can be programmed and evolved ‘from the inside’ by its users, so that as new mechanics get defined, they can be automated within the system, but I feel we need to learn more from actual play before releasing it to the community.

Any good pointer in this direction is highly appreciated!

The Future of Play

20 Oct

Very enjoyable and inspiring keynote by David Merrill about the New Era of Physical/Digital Play at nordiCHI.

He talked about some implications of computer technology changes for HCI, fast UI is a “Must-Have” (making digital tools faster and as responsive as the real-world tools), important “undo” feature, new gesture language, extending the physicality, design for social interaction etc.

David Merrill has been working on Siftable, tiny computer blocks that can interact with each other. Siftable has been around for one and half a year already, but it’s still quite fun to watch it again, especially after his talk.

Embodied media provides not only many new UI design possibilities but also new ways of learning and playing.