World of Dungeons Compendium

30 Dec

UPDATE: I moved the compendium to googledocs. Ask me for editing permission if you would like to contribute: http://bit.ly/WoDu-resource-compendium

Here is my Compendium of World of Dungeons Resources, at least until the wiki at http://story-games.com/codex is back online.

It’s rough, it lacks attributions and I couldn’t clean it up as I saved it before the wiki went down, so it’s kind of hard to edit it now.

I hope you enjoy it.

MikiWiki is on GitHub

16 Oct

MikiWiki

We’ve been working on a programmable Mikiwiki for awhile, now it is on Github.

The code is still quite messy, but we hope you will find your way. At its simplest, Mikiwiki supports simple wiki pages organized in a tree structure. Wiki pages can also embed other pages as components called Nuggets. These nuggets can be programmed in javascript from within the Mikiwiki itself. All Mikiwiki pages have a FORMAT. The standard format is MIKI, but you can invent new formats. A page with a new format will contain JSON data and its format page will have format ‘javascript’ or ‘template’ and will know how to render the JSON data.

If you have trouble sleeping, you can read more in our IEEE, ACM papers and Springer book.

Feel free to post your questions. All feedback, tips and advice are appreciated.

The Big List of GM-less Games – Now as a Table

10 Sep

The Big List of GM-less games has now gone on Google Docs. I am trying an embed here. If it doesn’t visualize and you are reading via a feed reader, then click to the original post.

We have now got an incredible 230 games and I need advice on how to divide them up in taxonomies. The $$ column is ticked when a game has a commercial version.

Rotating GM between different sessions.

How do I define a session? It is a period of game-play that offers closure on a number of events. Therefore the GM has full control on the unfolding of those events and doesn’t have to negotiate them with other players.

  1. In a Wicked Age (GMs rotating between different chapters/story-arcs, commercial)
  2. Beowulf (In a Wicked Age hack, published, commercial)
  3. Labyrinth and Lycanthropes (commercial) [GMs rotating between different dungeon adventures] {Dungeon Crawling, Fantasy}
  4. Bliss Stage (commercial) [The group of player characters forms a resistance cell. The GM plays a central character in the cell: the authority figure, who issues orders and plans missions. If another character takes over that role, in any number of ways, then their player becomes the GM]

Suggested GM-less play

  1. Panty Explosion Perfect (commercial)
Board-Gamish GM-less play
  1. Traveller (commercial, suggested both Solo and GM-less style, but little advice given)
  2. Dungeons & Dragons 4th Edition (commercial, See page 195: Playing without a DM —  This might seem to be strange advice for a Dungeon Master’s Guide, but it’s entirely possible to play D&D without a Dungeon Master. If all you’re looking for is fun and exciting combat, with no more than the barest hint of plot or purpose, a random dungeon with a random encounter deck is all you need. Someone needs to prepare the deck, and someone needs to run the monsters during the game. They doesn’t need to be the same person. All the players can decide together what the monsters do, and let the player who’s the target of an attack make that attack roll – or have the person to the left roll for the monsters. A random dungeon with no DM makes for a good way to spend a game session when your regular DM can’t play. It’s also a fun activity over a lunch hour, as long as your school or office is forgiving of a group of people rolling dice and shouting battle cries! — Pages 190-195 detail how to create random Dungeons and Encounters on the fly.)

The ultimate big list of GM-less games UPDATE

18 Aug

The big list of GM-less games grew up to an unbelievable 113 entries. You might wish to check it out.

The ultimate big list of GM-less games

18 Aug

I spent several hours coming up with the ultimate list of GM-less RPGs and story games. Right now I am not drawing any distinctions between GM-less and GM-full, one protagonist vs. many GMs, rotating GM, PvP, etc. I might also have missed out some games. Please add a comment if you know of any game not in the list. I am also not organizing the games by genre or mechanics. If you have opinions about taxonomies and organization, please let me know and I will update the page.

A note on solitaire games: I am not considering Solitaire games to be GM-less in this specific context. Right now I am compiling a list that will allow designers to explore the dynamics of GM vs GM narration and mechanics in existing games. This is the personal hitch that this list is trying to scratch. Solitaire games are based on very different procedural assumptions, so I will leave them out, although technically they are GM-less.

Here is the list!

  1. Ace of Hearts (commercial) {Wild West, Sex&Vice, Comedy}
  2. Agon (commercial) [adversarial budget] {PvP}
  3. The Alchemist
  4. Ancient Odysseys (commercial)
  5. Annalise (commercial) {Vampire}
  6. Apocalypse Girl [3 players] {Apocalypse}
  7. ArchipelagoArchipelago II; Archipelago II Techniques
  8. Atlantis [set scenes, tarots] {Apocalypse}
  9. Archangels {Genesis, Gods, Dominions}
  10. Bacchanal
  11. Beasthunters [2 players, adversarial budget] {Hunters, Tribal, PvP}
  12. Before the Flood {Gods}
  13. Behind Drawn Courtains {Vampire, Secluded Community}
  14. Believers {UFO, Norwegian Style?}
  15. Beyond the Mirror (work in progess, a sci-fi game about memories and humanity) {Science Fiction}
  16. Black Hole Girls [one trait, thematic axis trait, set scenes, fixed finale] {Japan, School, Supernatural}
  17. The Black Spot
  18. Blazing Rose
  19. Blood and Bronze
  20. Blood Red Sands (work in progress, adversarial players have a budget, commercial + draft version available) {PvP, Sword & Sorcery, Heavy Metal, Fantasy}
  21. Blowback (commercial) [adversarial budget]
  22. Breaking the Ice (commercial) [2 players]
  23. Capes (commercial) {Superheroes}
  24. City of Brass {Africa, Exploration}
  25. City of the Moon (work in progress) {Imperial Japan, Court}
  26. The Color Game
  27. The Committee for the Exploration of Mysteries {Exploratory}
  28. Conquer the Horizon
  29. Contenders (commercial + free older version) {Boxing}
  30. Console Legends
  31. Cookie Jar {Crime, Intrigue, Short Form}
  32. Cosmic Patrol (commercial) {Retro Future, Pulp, Science Fiction}
  33. The Court of the Empress {Court Intrigue, Supplicant and King}
  34. Crime and Punishment {Procedural Crime}
  35. Cutthroat {PvP, Biker, Domination}
  36. Danger Mountain {Disaster Movie}
  37. Dark Spell Diceless {Fantasy}
  38. The Daughters of Verona
  39. Dawn of Worlds [world building] {Gods, Dominions, Genesis}
  40. Death’s Door
  41. Deicide [board-gamish] {Gods, War}
  42. Department Nine {Greek Myth, Fate}
  43. The Dinner Party {70’s, Spite, Suburbia, Dinner Party}
  44. Dirty Secrets (commercial) {Hardboiled, Detective Story}
  45. Discernment
  46. Divus Ex {Gods, Dominions}
  47. Do: Pilgrims of the Flying Temple (commercial + free older version) {Slapstick, Do Gooders}
  48. Doodlerama {Short Form, For Kids, Doodling}
  49. Doublecross [3 players] {Short Form, Spies, Noir}
  50. The Dragon vs the Gun
  51. Drama
  52. Dream Palace [] {Movie Business}
  53. The Drifter’s Escape
  54. Drowning and Falling (commercial + free version) {Fantasy, Parody}
  55. Dulse
  56. Durance
  57. The Dynasty
  58. Engle Matrix {Generic System}
  59. Engle Matrix Chtulhu Madness (derived from Engle Matrix) {Cthulhu, Horror}
  60. Engle Matrix Sherlock Holmes  (derived from Engle Matrix) {Murder Mystery, Sherlock Holmes}
  61. Ensemble {Generic System}
  62. Ergo {Generic System}
  63. Escape from Prince Charming (followed by Soemone to Love) [set acts] {Fairy Tales, Romance}
  64. Escape from Tentacle City
  65. Executive Decision {Politics, USA Contemporary}
  66. The Extraordinary Adventures of Baron Munchausen (commercial) {After the Fact, Boasting, 18th Century Europe}
  67. Falling Leaves {Samurai, Choices}
  68. Fiasco (commercial) [situation builder, relationship builder] {Coen Brothers Movie, Comedy, Tragedy}
  69. Final Hour of a Storied Age
  70. Forsooth! (GameChef, 2011)
  71. Frigid Bitch [limited GM role] {Faery Tales}
  72. Fuck Youth [norwegian style] {After the Facts, Slice of Life}
  73. Fungeon {Dungeon Crawling, Fantasy}
  74. 24 Game Poems (commercial) {Short Form, Hyperfocused}
  75. G x B (Girl x Boy) (commercial) [] {Dating, Romance, Manga, High School, Supplicants and King}
  76. Game Poems Blog {Short Form, Hyperfocused}
  77. Geasa {Faeries}
  78. Geiger Counter {Horror Movie, Secluded Community}
  79. Genesis: a game of creation [world building] {Gods, Dominions, Genesis}
  80. George’s Children
  81. Ghosts {Under Siege, Intrigue, Political, Ghosts}
  82. Giving and Taking [set scenes] {Slice of Life, Freeform, Norwegian Style?}
  83. The Glass Bead Game
  84. Gnostigmata {Religion, Gnosticism, Catholicism}
  85. Gods {Genesis, Gods, Dominions}
  86. Golgotha {Gods}
  87. Great Ork Gods {Gods, Play the Monsters, Marauders, Lemmings}
  88. The Great Tournament {}
  89. Grey Ranks (commercial) {WWII, Drama, War, Coming of Age, Tragedy}
  90. Grover Cleveland [3 players] {Politicians, Spies, USA 19th century, Secrets}
  91. Gun Thief (commercial?) {Bank Robbery,Violence}
  92. Happy Birthday Robot (commercial + free older version) {For Kids}
  93. Heart of the Rose {Faeries}
  94. Hell for Leather (tarot cards game) [tarots] {Revenge, Biker, Devil Pact, Badass}
  95. Hell for Leather (tower of dice game, commercial + free older version) [dexterity skill] {Violence, Survival}
  96. Hermetic Order {Magicians, Hermetic Magic, Conspiracy, Intrigue, Secret Societies}
  97. How we came to live here (commercial) [2 players]
  98. House of Masks {Intrigue, Sorcery}
  99. Iliamna Unknown
  100. Inuma {Generic System}
  101. InSpaaace [adversarial budget, limited GM role] {Science Fiction, Comedy, Parody}
  102. Island at the Dawn of Time [world building, guess a number randomizer] {Gods, Before History, World Building}
  103. It’s Complicated (commercial)
  104. It was a Mutual Decision (commercial)
  105. It wasn’t Me [norwegian style] {Crime Investigation, After the Facts}
  106. Joe in Ten Persons {Time Travel, Choices, Parody}
  107. Kagematsu (commercial + free older version) {Gender Roles, Japan, Samurai, Love, Seduction, Supplicants and King}
  108. Kazekami Kyoko Kills Kublai Khan {Ninja, Fairy tale}
  109. The Last Challenge [] {Fantasy}
  110. The Leftovers
  111. Legends of Alyria (commercial + notes on website) {Fantasy}
  112. Lexicon (wiki-based) [turn-based world building]
  113. The Logic of Tales and Dreams
  114. Lords of Titania (GameChef, 2011) {Science Fiction}
  115. Love in the time of Seid (commercial + free version) {Historical, Norse}
  116. Lucid (not the Inception movie game) {Short Form}
  117. Mare Caspium [limited GM role]
  118. The Marriage of Persephone (followup of Someone to Love, followed by One More Hour) {Underworld, Romance}
  119. Mars Colony (commercial) [2 players]
  120. Mexican Standoff
  121. Microscope (commercial) {World Building, History Building}
  122. The Mist Robed Gate (commercial)
  123. Montsegur 1244 (commercial) {Historical, Heresy, Cathars, Drama, Tragedy}
  124. MSG Executive Edition
  125. Mystery of Life [4 players] {After the Facts, Divine Judgement}
  126. Mythic GM Emulator (commercial) [scene builder, character builder, scene builder, world builder, questions make reality] {Generic System}
  127. Nicotine Girls
  128. Nordland: Returning Home {Slice of Life, Freeform, Norwegian Style?}
  129. Not Too Silly Stories (derived from Universalis) [differentiated narrative economy] {Generic System}
  130. Nowhere Road
  131. Ocean (commercial+free) [emergent conspiracy] {Amnesia, Secluded Community, Horror}
  132. Once Upon a Time (commercial) {Storytelling, Fairy Tales}
  133. One More Hour (follows The Marriage of Persephone, followed by That Oh So Little Death) [fixed finale, end-story dial] {Specialist}
  134. Ophite (part of Ron Edward’s Religious Trilogy, work in progress) [rotating scene GM provides adversity] {Gnosticism, Religion}
  135. Pantheon (commercial) {Gods, Dominions, World Building}
  136. Peerless Food Fighters [set scenes] {Japan, Manga Style, Restaurant, Comedy}
  137. A Penny for your thoughts (commercial) {Memory Loss, Associations, After the Facts}
  138. Perfect (commercial)
  139. The Perilous Realm [reduced GM role] {Mythic Middle East, Hidden Kingdom, Exploration}
  140. The Philosopher’s Stone (concept, work in progress – based on Blood Red Sands)
  141. Piledrivers&Powerbombs (commercial) {Wrestling}
  142. Pixel Bitch {Short Form}
  143. Polaris (commercial + free older version) [end-story dial, separate threads, protagonist-antagonist couples] {High Fantasy, Icy North, Knights, Tragedy, Fall, Before History}
  144. Polaris – Aurora (derived from Polaris)
  145. The Prince {Vampires}
  146. The Princess Game [several players -> one character] {Fairy Tale}
  147. Pyramid {Exploration, Egypt}
  148. That Oh So Little Death (following of One More Hour) (followup of One More Hour) [] {Sex}
  149. The Quiet Year (work in progress, yet unpublished, commercial)
  150. QuIRC [timestamp randomizer] {IRC based, Generic System}
  151. Radiance {Fairy Tales, Animist}
  152. Rajah Spiny Rat {Mythic India, Fantasy, Anthropomorphic Animals}
  153. Red Beauty (part of Ron Edward’s Religious Trilogy, work in progress) [rotating scene GM provides adversity] {Religion, Epiphany}
  154. Reel Adventures {Action Movie}
  155. Remember Tomorrow (commercial) {Cyberpunk}
  156. Ribbon Drive
  157. Rune (commercial) {Norse, Fantasy}
  158. Runeblade [3 players] {Short Form, High Fantasy}
  159. Sawmill {After the Facts, Intrigue, Maze of Traps}
  160. Scarlet Wake {Revenge, Action Movie}
  161. Schyzonaut
  162. Sea Dracula {Slapstick, Absurd}
  163. Seabird and Stella
  164. Seasons [set scenes, chains – gag chain & serious chain, revealing/resolving] {Japan, Manga Style, High School, Comedy, Supernatural}
  165. Serial Homicide Unit {Crime Investigation}
  166. Sign In Stranger [world building] {Science Fiction, Alien Contact}
  167. The Shab-Al-Hiri Roach (commercial) {Academia, Parody, American 20’s, Possession}
  168. Shock (commercial) [separate threads, protagonist-antagonist couples, matrix world building, audience is influential, lose to win later, traits as thematic axes] {Social Science Fiction}
  169. Shooting the Moon (commercial) [3 players] {Love, Seduction}
  170. Showdown (work in progress, yet unpublished) [2 players] {Rivalry}
  171. S/lay w/me (2 players, commercial) [harvest narration dice, compare scores finale] {Sword&Sorcery}
  172. Sloshed: Booze and Secrets {Slice of Life, Secrets, Anger}
  173. Soap {Soap operas, Tv Tropes}
  174. Someone to Love (followup of Escape from Prince Charming, followed by The Marriage of Persephone) {Romantic, Comedy, Underworld}
  175. Sons of Liberty (commercial) {American War of Independence, Badass, Clockwork Tech}
  176. Spectre of the Beast [world building]
  177. Spione (commercial) {Cold War, Spies, Grim Realism}
  178. Storyboard [norwegian style]
  179. Tales of the Fisherman’s Wife (in progress, yet unpublished, commercial)
  180. A Taste for Murder (commercial) [emergent conspiracy] {British Murder Mystery}
  181. Terra Nova [5 players] {Icy North, Exploration}
  182. That’s Drama (work in progress)
  183. They Became Flesh {God, Angels, Demons}
  184. Thou Art but a Warrior (Polaris hack, published, commercial) {Islamic Spain, Countdown to Apocalypse} [end-story dial, separate threads, protagonist-antagonist couples]
  185. A Thousand and One Nights (commercial) [it pays to say Yes, story within story] {Court Intrigue, Arabian Nights}
  186. A Touch of Fate [limited GM responsibility]
  187. Tramp Stamp {Tatoo Artists, Comedy}
  188. Trilogy [world building] {Fantasy}
  189. Tulip Academy’s Society for Dangerous Gentlemen (commercial)
  190. Umlaut – Game of Metal (commercial) {Heavy Metal, Band}
  191. Under the Bed (commercial)
  192. Under My Skin (commercial) [] {}
  193. Universalis (commercial) [narrative economy] {Generic System}
  194. Until we sink [norwegian style]
  195. Up Go the Heads {Football}
  196. The Valedictorian’s Death [reduced GM role, emerging conspiracy] {Crime Investigation}
  197. The Vampire {Short Form, Vampires}
  198. Vector [3 players] {Short Form, Science Fiction, Alien Movie, AI}
  199. The Venetian Tragedy (work in progress, yet unpublished) {Revenge, Tragedy}
  200. Verge [adversarial budget GM] {Post Cyberpunk}
  201. Western City (commercial) {Wild West}
  202. What to Do about Tam Lin {Faeries}
  203. While the World Ends (commercial)
  204. A World of Sand and Fire {Post-Apocalyptic, DarkSun Setting, Fantasy}
  205. World vs Hero (commercial) [2 players]
  206. Wounded
  207. WTF
  208. WWID {Short Form}
  209. Xochitlcozamalotl {Aztec, Gods, Romance, Soap}
  210. XXXXtreme Street Luge {Racing, Badass}
  211. The Year We All Died {Manga, Tragedy, Romance, Friendship, By Mail, By Wiki}
  212. Zombie Cinema {Zombies}
  213. 101 Zombies {Zombies}

Rotating GM between different sessions.

How do I define a session? It is a period of game-play that offers closure on a number of events. Therefore the GM has full control on the unfolding of those events and doesn’t have to negotiate them with other players.

  1. In a Wicked Age (GMs rotating between different chapters/story-arcs, commercial)
  2. Beowulf (In a Wicked Age hack, published, commercial)
  3. Labyrinth and Lycanthropes (commercial) [GMs rotating between different dungeon adventures] {Dungeon Crawling, Fantasy}
  4. Bliss Stage (commercial) [The group of player characters forms a resistance cell. The GM plays a central character in the cell: the authority figure, who issues orders and plans missions. If another character takes over that role, in any number of ways, then their player becomes the GM]

Suggested GM-less play

  1. Panty Explosion Perfect (commercial)
Board-Gamish GM-less play
  1. Traveller (commercial, suggested both Solo and GM-less style, but little advice given)
  2. Dungeons & Dragons 4th Edition (commercial, See page 195: Playing without a DM —  This might seem to be strange advice for a Dungeon Master’s Guide, but it’s entirely possible to play D&D without a Dungeon Master. If all you’re looking for is fun and exciting combat, with no more than the barest hint of plot or purpose, a random dungeon with a random encounter deck is all you need. Someone needs to prepare the deck, and someone needs to run the monsters during the game. They doesn’t need to be the same person. All the players can decide together what the monsters do, and let the player who’s the target of an attack make that attack roll – or have the person to the left roll for the monsters. A random dungeon with no DM makes for a good way to spend a game session when your regular DM can’t play. It’s also a fun activity over a lunch hour, as long as your school or office is forgiving of a group of people rolling dice and shouting battle cries! — Pages 190-195 detail how to create random Dungeons and Encounters on the fly.)

Becoming heroes !

6 Aug

19700302-045319.jpg

I just got my copy of Becoming Heroes directly from the authors at Transneptune Games here in Boulder, Colorado.

It’s amazing how it challenged many of my preconceptions about what should and shouldn’t work in a RPG and how the mechanics are designed to build escalating dramatic tension around conflicts. One of the most novel mechanics is the ability to modify another character’s sheet in certain ways when you win a conflict.. you don’t have an explicit damage system, but I never felt like I wasn’t risking anything, quite the opposite!

Node.js Module not found

28 Jul

I am enjoying butchering Node.js these days.
I followed installation instructions to the letter and still stuff keeps not working.

The most common error is related to node.js not finding some module.

Get this node.js !

console.log(require.paths);
require.paths.push('/opt/local/lib/node');
console.log(require.paths);

Once again, it's ugly but it works.. just insert your node path in there. I guess eventually everything will get fixed but in the meantime I just need things to work so I can experiment with these technologies.
If you know a better way to do it, please let us know.

Node.js experiments – getting Zappa to work

27 Jul

These days we are playing with serverside javascipt programming using node.js and coffeescript.  Zappa looks like a promising web development framework, strongly based on the ruby-based Sinatra.

We installed it with the standard

 npm install zappa --global 

but for some reason any time we tried to run it we got a big Cannot find module ‘coffee-script/lib/optparse’ error.

Anyway, we managed to do an ugly hack that got it to work.

1/ Find where npm installed your zappa module. In our case we found it via the error message: /opt/local/lib/node/.npm/zappa/0.1.5/package/bin/zappa

2/ Go there and open the package/lib/cli.js file

3/ Find the failing statement: OptionParser = require(‘coffee-script/lib/optparse’).OptionParser;

4/ Jam in the absolute path. In our case it was:

OptionParser =  require(‘/opt/local/lib/node/.npm/coffee-script/active/package/lib/optparse’).OptionParser;

5/ Ugly as hell, but now it works!

It looks like node had trouble resolving the path of the coffeescript sub-library and this is the only way we could make it work.

Do you have a more elegant solution?

Sleep is Death – an online story game

11 Jun

I just bought Sleep is Death, an awesome 2 player online story game. One player plays the GM role, while the other player is the protagonist. Every player has 30 seconds to interact and author his turn within the scene.

We are looking for more examples of online storytelling tools and we are hoping to learn from Sleep is Death and incorporate it as a tool in our MikiWiki..

Please let us know if you have any suggestions for more such games and tools!

Play by Wiki and Emergent Properties

9 Jun

I have been intrigued by the possibilities of wiki + story games for a long time.
Wikis can express powerful emergent properties that fit well with story games.

Does anybody know of any games that are played primarily by wiki and that are designed to explicitly leverage the nature of wikis? ‘Caravan’ by Emily Boss looks very promising, but I couldn’t find any real example of play.

We have also designed a wiki that can be programmed and evolved ‘from the inside’ by its users, so that as new mechanics get defined, they can be automated within the system, but I feel we need to learn more from actual play before releasing it to the community.

Any good pointer in this direction is highly appreciated!